Isle of Man
A strategic visionary leader, with a background in digital consumer products. An individual with broad experience in operational processes and strategic planning. Extensive knowledge of product and marketing as well as enhancing the customer experience. Extremely motivated and driven to meet goals and ensure success.
Evoplay | Ocean Catch
Video of the gameplay and huge win over x1000
Splash screen featuring 3 of the unique features of this game.
Win animation
Fish symbols in the base
Near win animation
Array of symbols on the reels
Select your fishing trip, different volatilities
Top paying fish in the Ocean fishing trip
Tackle box extra spins
Big win
Mega win
Huge win
Yggdrasil | Sunny Shores (Games design)
Game symbols, descending from the Sunny Wild symbol down to the lowest low win.
The Sunny wilds during respin. They look around for any new Sunny wilds that may land to keep your round going.
Animation guidelines. This outlines the situations involving the Sunny wild that need animating.
Big win storyboard.
A storyboard showing how the text pops work within the game. Each text pop up is accompanied by a voice over.
Sunny wild character development stages
Splash screen to main game transition animation.
Sunny wilds example expansion patterns for 1 position and 2 positions.
Background style guide and brief to develop the concepts from.
Moodboard for the overall look of the game, displaying colourful games with cute characters from other games to define the theme
Moodboard for the Sunny wild, displaying Sun characters, and cute characters from other games to inspire the concepts
Yggdrasil | Sunny Shores
Sunny Shores promo poster, it shows the fruit falling through the air as they do on the reels and the Sunny wilds converting the fruit into other Sunny wilds.
Sunny wilds, 1 Sunny wild lands on the reels and expands 2 positions both ways in the vertical direction.
Respin. After the Sunny wilds have finished expanding the reels respin, This text pops up with a little voice supporting it.
Just before the 'Big Win' animation activates all symbols involved in the win are highlighted.
Splash screen (title screen) for the portrait mobile version
During the win presentation the Sunny wild displays the text WILD. Other none winning symbols dull down with a blue overlay.
Big win. The reels disappear and the Big win text and numbers burst from the ocean. The Suns drop down and the count up begins.
Ingame background. This is the main state of the game. Notice the closed flowers, these open up when the Sun lands.
The splash screen (title screen) in the game, displaying the games 2 main features.
Betlines styled with the rest of the game, part of the options.
Sunny shores launch party
Sunny shores launch party
Sunny shores launch party
Push Gaming | Superheroes
Completed low win symbols i produced, their colour mirrors that of the high win symbols here from a warm red down to a cool blue
This screenshots features a completed Atom symbol produced by me.
My sketches with blocked in colour to get the symbol communication right. This is the supersize version featured in the bonus.
Bonus symbol complete within a mock up of the finished game
High wins fill out into 1x3 symbols when they are on a winning line showing the full body of the character. Currently sketches.
High wins fill out into 1x3 symbols when they are on a winning line showing the full body of the character. Currently sketches.
High wins fill out into 1x3 symbols when they are on a winning line showing the full body of the character. Currently sketches.
High wins fill out into 1x3 symbols when they are on a winning line showing the full body of the character. Currently sketches.
High wins fill out into 1x3 symbols when they are on a winning line showing the full body of the character. Currently sketches.
High wins fill out into 1x3 symbols when they are on a winning line showing the full body of the character. Currently sketches.
Superheroes Logo I produced, Supervillains would mirror the layout of the logo
Game flow showing the screens the player plays through as they progress in the game.
Push Gaming | Meet the Meerkats
Characters and symbols - I designed, pitched, planned and painted everything in the game
Main game - background I designed and painted
Bonus game - background I designed and painted
Android Mobile Version
Android Mobile Version
Android Mobile Version
Wild Multipliers
Title screen showing the features
Logo
Bonus game interior sketches i did
Big Win text i did for a win thats x20 your bet
Mega Win text i did for a win thats x40 your bet
Super Mega Win text i did for a win thats x60 your bet
Push Gaming | Bonus Beans
Splash screen displaying the 4 game features. I redesigned the features and produced all art, and animation for this game.
Main game - background
Bonus game - background
Cluster win. Notice the match 4 is a larger celebration than the match 3, showing a hierarchy also within the animations.
Multiplier bean and free spins bean collected, these are diagonal and curved shaped compared to the other symbols to make them stand out more.
Clear the reels bonus
Bonus game
Big win celebration
Logo - The colours relate to the symbols on the reels, the style that of the background with the curves and twists
Valley concept that was chosen following a pitch
Valley concept i intended to turn into sweets
Valley concept i intended to turn into sweets if we went ahead with it.
Valley colour tests
Logo and fonts moodboard
Symbols and beans moodboard
Push Gaming | Humpty Dumpty
Characters and Environment produced by externals - I did the art direction and with colour choice for the symbols.
Characters and Environment produced by externals - I did the art direction and with colour choice for the symbols.
Characters and Environment produced by externals - I did the art direction and with colour choice for the symbols.
Characters and Environment produced by externals - I did the art direction and with colour choice for the symbols.
Humpty symbols
External Environment sketches
External Character sketches
Characters and Environment produced by externals - I did the art direction and with colour choice for the symbols.
Moodboard for the delivery requirements for the symbols
Moodboard for background
Moodboard for Low wins
Playtech Origins | Wild Genie
Aladdin - Main game. Characters and background produced by myself and an external team.
Aladdin - Freespins. Characters and background produced by myself and an external team.
Splash screen
Aladdin - High and Low wins
Main game feature - Menu/ assets and painting done by myself
Bonus feature - Menu/ assets and painting done by myself
Betlines - Menu/ assets and painting done by myself
Betlines - Menu/ assets and painting done by myself
Settings screen - Menu/ assets and painting done by myself
Thumbelina - Game slots (Character design, and painting)
Thumbelina - Prince character - Drawing to final painted artwork took around 8 hours.
Thumbelina - Swallow character.
Thumbelina - Mouse
Thumbelina - With wings
Thumbelina - Mole
Thumbelina - Frog
Thumbelina - character concepts: I was working out should she look more native, wearing the environment around her.
Here I explore the length of thumbelina hair, working on her as more of a princess than a native.
Working process for the Prince
Colony attack - HUD, 3D modeling, texturing, and concept art
A frontend menu system I did for a really fun little Space game I was working on for a client.
These are a collection of in-game icons I produced for this game.
This is a low polygon (260 polygons to be exact) of a standard fighter in this space game. It took me around 4 days to complete.
This is a screen grab of the low polygon model.
This is the texture map I created to add the detail.
These are silouettes of ships designs I worked on.
This is a size guide for the various ships within the game.
View Daniel's Resume for more information and complete contact details.