General info
Sr Environment & Lighting Artist
Seattle, Wa
Seattle, Wa
My Goals: Have fun making games I'm proud of and want to play.
Experience
Senior Environment Artist 2
Pipeworks Studios
Environment art working with various in house engines.
Senior Environment Artist
iRacing
Title: iRacing (PC)
Environment art and lighting.
-Track night lighting. Created light maps, dynamic light rig setup.
-Hard surface, organic environment modeling.
-Prototyping and executing new pipelines and processes for content creation.
Environment art and lighting.
-Track night lighting. Created light maps, dynamic light rig setup.
-Hard surface, organic environment modeling.
-Prototyping and executing new pipelines and processes for content creation.
World Artist 3. Lighting Artist (Contract)
343 Industries
Title: Halo Infinite (Xbox systems X-One, PC)
World building(dungeons), cinematic and environment lighting.
-Hard surface environment modeling .
-Surfacing painting and detailing work .
-Created narrative lighting for in game cutscenes .
-Created and optimized environment lighting .
World building(dungeons), cinematic and environment lighting.
-Hard surface environment modeling .
-Surfacing painting and detailing work .
-Created narrative lighting for in game cutscenes .
-Created and optimized environment lighting .
Senior Environment Artist (Contract)
Avalanche Studios
Title: Unannounced Project (PC, Xbox, PS4, Stadia)
Worked on open world game levels for a new up coming IP.
-Created hard surface and organic environment assets.
-Created terrain textures, materials and foliage assets.
-Created real time lighting setups for dynamically lit worlds.
-Researched and help implement pipeline improvements/updates.
Worked on open world game levels for a new up coming IP.
-Created hard surface and organic environment assets.
-Created terrain textures, materials and foliage assets.
-Created real time lighting setups for dynamically lit worlds.
-Researched and help implement pipeline improvements/updates.
Sr Environment Artist
Holospark
Titles: Earthfall (PC, XBONE, PS4)
Created game levels for a multiplayer first person co-op shooter.
-Created environment geo and props using standards art tools for use in UE4.
-Lit game levels using UE4.
-Optimized game levels/UE4 config setup for multiple platforms.
-Help mentor, train and corrupt other environment artists.
Created game levels for a multiplayer first person co-op shooter.
-Created environment geo and props using standards art tools for use in UE4.
-Lit game levels using UE4.
-Optimized game levels/UE4 config setup for multiple platforms.
-Help mentor, train and corrupt other environment artists.
Sr Lighting Artist (Contract)
Turn 10
Title: Forza 7 (XBONE)
Tackled rendering and lighting bugs for 1/3 of the shipping race tracks.
-Started and monitored lighting builds for race tracks.
-Troubleshot rendering problems and ensured environment geo or rendering setup was correct.
-Optimized and help fine tune the final look of tracks lighting.
Tackled rendering and lighting bugs for 1/3 of the shipping race tracks.
-Started and monitored lighting builds for race tracks.
-Troubleshot rendering problems and ensured environment geo or rendering setup was correct.
-Optimized and help fine tune the final look of tracks lighting.
Lead Environment Artist
Hardsuit Labs
Title: Unannounced Title (PC)
Lead a small environment team developing an unannounced title for the PC in UE4.
-Defined pipeline, processes, schedule and develop internal talent.
-Helped source and test potential new talent/candidates.
-Created environment art and lighting.
Lead a small environment team developing an unannounced title for the PC in UE4.
-Defined pipeline, processes, schedule and develop internal talent.
-Helped source and test potential new talent/candidates.
-Created environment art and lighting.
Lighting & Environment Artist (contract)
343 Industries
Titles: Halo 5 (XBONE)
Helped create environment art, props and lighting.
-Lit campaign, multiplayer arena and war zone maps using proprietary tools.
-Created environment art for Halo 5 multiplayer war zone maps using Maya and proprietary world building tools.
Helped create environment art, props and lighting.
-Lit campaign, multiplayer arena and war zone maps using proprietary tools.
-Created environment art for Halo 5 multiplayer war zone maps using Maya and proprietary world building tools.
SR 3D Artist
Wargaming Seattle
Titles: Cancelled Project (PC)
Fill in lead for the environment team
-Worked with production and other art leads to ensure appropriate planning/scheduling was in place for the environment and concept team.
-Worked with the Art Director to ensure visual quality and continuity across all environment art.
-Facilitated communication between the environment team and the Art Director.
-Created game levels, geo, props, materials and collision with Maya & Max.
-Lit game levels with proprietary world building tools.
-Assisted with art and studio tools creation.
Fill in lead for the environment team
-Worked with production and other art leads to ensure appropriate planning/scheduling was in place for the environment and concept team.
-Worked with the Art Director to ensure visual quality and continuity across all environment art.
-Facilitated communication between the environment team and the Art Director.
-Created game levels, geo, props, materials and collision with Maya & Max.
-Lit game levels with proprietary world building tools.
-Assisted with art and studio tools creation.
Environment Artist (contract)
Airtight Games
Titles: Murdered, Soul Suspect (PS3, 360)
-Created game levels, geo, props, textures and materials for use in Unreal engine
-Created game levels, geo, props, textures and materials for use in Unreal engine
Technical Environment Artist (contract)
343 Industries
Titles: Halo 4 (360) & Spartan Ops 1.5/PVP DLC map packs
Tech environment art, environment art and lighting
-Created game levels, geo, props, animated props, materials and collision with maya.
-Lit game levels with Maya & proprietary tools
-Assisted with art and studio tools creation.
-Setup level segments(BSP), triggering volumes for streaming and memory management
-Managed memory budgets between environment and design teams
-Maintained level functionality to keep production rolling day to day
-Troubleshot level performance problems using PIX performance captures. Ensured render millisecond costs for environment: objects, shaders, lighting, transparency, FX, etc met targeted budgets.
-Optimized levels for performance, created action plans to resolve problem areas
-Helped artists fix and create art within memory and perf budgets
Tech environment art, environment art and lighting
-Created game levels, geo, props, animated props, materials and collision with maya.
-Lit game levels with Maya & proprietary tools
-Assisted with art and studio tools creation.
-Setup level segments(BSP), triggering volumes for streaming and memory management
-Managed memory budgets between environment and design teams
-Maintained level functionality to keep production rolling day to day
-Troubleshot level performance problems using PIX performance captures. Ensured render millisecond costs for environment: objects, shaders, lighting, transparency, FX, etc met targeted budgets.
-Optimized levels for performance, created action plans to resolve problem areas
-Helped artists fix and create art within memory and perf budgets
Lead Environment Artist, Sr Environment Artist
Griptonite Games
Titles: Princess and the Frog (Wii), X-Men Origins: Wolverine (Wii), Where the Wild Things Are (Wii, 360, PS3), Shrek the Third (PSP, PS2, Wii, 360), Call of Duty 3 ( PSP), Pirates of the Caribbean: At Worlds End (DS), Pirates of the Caribean: Dead Mans Chest (DS), Chronicles of Narnia (GBA, DS), Robots (GBA), Lord of the Rings: Third Age (GBA), Harry Potter and the Prisoner of Azkaban (GBA), Sims Bustin Out (GBA), Digimon Racing (GBA) Crushed Baseball (GBA), DareDevil (GBA).
-Mentored fellow environment artists.
-Created GI/Final Gather/Image based lighting pipeline.
-Assisted with art tools creation.
-Scheduled artists work loads.
-Ensured milestones were met on time.
-Managed client expectations for quality levels.
-Created game levels, geo, props, fx, with Maya.
-Lit game levels with Maya-mental ray-GI,FG,IBL.
-Created shaders, textures with Photoshop, Crazybump
-Created skybox's with Photoshop, Terragen.
-Created character models with Maya.
-Optimized levels for performance.
-Mentored fellow environment artists.
-Created GI/Final Gather/Image based lighting pipeline.
-Assisted with art tools creation.
-Scheduled artists work loads.
-Ensured milestones were met on time.
-Managed client expectations for quality levels.
-Created game levels, geo, props, fx, with Maya.
-Lit game levels with Maya-mental ray-GI,FG,IBL.
-Created shaders, textures with Photoshop, Crazybump
-Created skybox's with Photoshop, Terragen.
-Created character models with Maya.
-Optimized levels for performance.
Artist: Digital Ink and Painter (contract)
Humongous Entertainment
Titles: Backyard Soccer (PC), Backyard Football (PC), Freddi Fish 5 (PC), SpyFox: Operation Ozone (PC), Pajama Sam 3 (PC)
· Digitally inked and painted 2D character animations.
· Created background click points.
· Animated background elements and props with in house tools.
· Digitally inked and painted 2D character animations.
· Created background click points.
· Animated background elements and props with in house tools.
Skills & Shipped Titles
Skills & Shipped Titles
Skills:
Maya, Max, Modo, Zbrush, Mudbox, Photoshop, Terragen, Vue, World Machine, Mental Ray, PIX, Modelling high/low poly, Texturing, Rendering & lighting.
Titles:
Earthfall (PC)(XBONE)(PS4) 2018
Forza 7 (XBONE) 2017
Halo 5 (XBONE) 2015
Murdered Soul Suspect (PS3)(360) 2013
Halo 4 & Spartan Ops 1.5/PVP DLC map packs(360) 2012
The Princess and the Frog (Wii) 2009
X-Men Origins: Wolverine (Wii) 2009
Where the Wild Things Are (Wii, 360, PS3) 2009
Call of Duty 3: Roads to Victory (PSP) 2007
Shrek the Third (PSP, PS2, Wii, 360) 2007
Pirates of the Caribbean: At Worlds End (DS) 2006
Pirates of the Caribbean: Dead Man’s Chest (DS) 2005
Chronicles of Narnia (DS, GBA) 2005
Robots (DS, GBA) 2005
Lord of the Rings: Third Age: (GBA) 2004
Harry Potter and the Prisoner of Azkaban (GBA) 2004
Digimon Racing (GBA) 2004
Crushed Baseball (GBA) 2004
Sims Bustin Out (GBA) 2003
007: Everything or Nothing (GBA) 2003
Daredevil (GBA) 2003
Backyard Soccer (PC) 2002
Freddi Fish 5: The Creature of coral Cove (PC)
Maya, Max, Modo, Zbrush, Mudbox, Photoshop, Terragen, Vue, World Machine, Mental Ray, PIX, Modelling high/low poly, Texturing, Rendering & lighting.
Titles:
Earthfall (PC)(XBONE)(PS4) 2018
Forza 7 (XBONE) 2017
Halo 5 (XBONE) 2015
Murdered Soul Suspect (PS3)(360) 2013
Halo 4 & Spartan Ops 1.5/PVP DLC map packs(360) 2012
The Princess and the Frog (Wii) 2009
X-Men Origins: Wolverine (Wii) 2009
Where the Wild Things Are (Wii, 360, PS3) 2009
Call of Duty 3: Roads to Victory (PSP) 2007
Shrek the Third (PSP, PS2, Wii, 360) 2007
Pirates of the Caribbean: At Worlds End (DS) 2006
Pirates of the Caribbean: Dead Man’s Chest (DS) 2005
Chronicles of Narnia (DS, GBA) 2005
Robots (DS, GBA) 2005
Lord of the Rings: Third Age: (GBA) 2004
Harry Potter and the Prisoner of Azkaban (GBA) 2004
Digimon Racing (GBA) 2004
Crushed Baseball (GBA) 2004
Sims Bustin Out (GBA) 2003
007: Everything or Nothing (GBA) 2003
Daredevil (GBA) 2003
Backyard Soccer (PC) 2002
Freddi Fish 5: The Creature of coral Cove (PC)
Education
Computer Animation
Art Institute of Seattle