Craig Shiells

Senior Lighting Instructor / Lighting Supervisor

Vancouver, B.C.

A Industry veteran in Gaming and Television Production, with over twenty years experience using Light to tell story and create pleasing visuals.

Assorted Work

  • Some work in Unreal Engine 5

    Some work in Unreal Engine 5

  • A fantastic asset created by Abi Taber that I lit.
    A fantastic asset created by Abi Taber that I lit.
  • The is a project I've been working on to familiarize myself with Arnold Rendered.  I was inspired by this image of a Bathroom and decided to create it in 3D.  I still have work to do.  I'm missing the pussy willows and the toothbrush, and am still trying to match the composition, but the essence is there.  No post-processing has been applied.
    The is a project I've been working on to familiarize myself with Arnold Rendered. I was inspired by this image of a Bathroom and decided to create it in 3D. I still have work to do. I'm missing the pussy willows and the toothbrush, and am still trying to match the composition, but the essence is there. No post-processing has been applied.
  • This Asset was created by Rafael Ortiz and I lit it.
    This Asset was created by Rafael Ortiz and I lit it.
  • Asset created by Isaac Zuren.  Lighting and Rendering by me.
    Asset created by Isaac Zuren. Lighting and Rendering by me.
  • The Creatine Freak render was a freelance contract I completed as a proof of concept.  The goal was to create a realistic looking image for product display on their website (background would be removed).  Render was completed in Maya with Mental Ray Render Engine.  No post-processing has been applied.
    The Creatine Freak render was a freelance contract I completed as a proof of concept. The goal was to create a realistic looking image for product display on their website (background would be removed). Render was completed in Maya with Mental Ray Render Engine. No post-processing has been applied.
  • Grey ball Lighting Integration. No post-processing has been applied. Through the use of an HDRI, match the lighting provided from the reference image with Maya.
    Grey ball Lighting Integration. No post-processing has been applied. Through the use of an HDRI, match the lighting provided from the reference image with Maya.
  • Light blocking for VFS Students Demo Reel.
    Light blocking for VFS Students Demo Reel.
  • Light blocking for VFS Students Demo Reel.
    Light blocking for VFS Students Demo Reel.
  • Light blocking for VFS Students Still Life Assignment.
    Light blocking for VFS Students Still Life Assignment.
  • Studio Lighting exploration on a Bryan Cranston Asset provided by a colleague.
    Studio Lighting exploration on a Bryan Cranston Asset provided by a colleague.

Sleeping Dogs (formerly True Crime: Hong Kong)

Skate 2

  • Main Menu
    Main Menu
  • Game Menu
    Game Menu
  • Create a Character
    Create a Character
  • MongoCorp
    MongoCorp
  • Matrix
    Matrix
  • Soho Boneyard
    Soho Boneyard
  • San Van Mountain
    San Van Mountain
  • Soho Alley
    Soho Alley

Video Demo Reels

  • Lighting Reel (True Crime Trailer)
    Lighting Reel (True Crime Trailer)
  • Splatoon Squid (Freelance work for Nintendo Play)
    Splatoon Squid (Freelance work for Nintendo Play)
  • Carla Sowa VFS Demo Reel (Lighting by me)

    Carla Sowa VFS Demo Reel (Lighting by me)

  • A very talented student whom I helped light her Demo Reel.

    A very talented student whom I helped light her Demo Reel.

  • Chiara Di Gennaro VFS Demo Reel (Lighting by me)
    Chiara Di Gennaro VFS Demo Reel (Lighting by me)
  • Studio Lighting Turntable
    Studio Lighting Turntable
  • "Xork" - Vancouver Film School Animation Reel

    "Xork" - Vancouver Film School Animation Reel

  • Later Alliegator - Vancouver Film School Animation Reel
    Later Alliegator - Vancouver Film School Animation Reel
  • " Fruit 'N' Veg Show "- Vancouver Film School Animation Reel
    " Fruit 'N' Veg Show "- Vancouver Film School Animation Reel